Cyrkus logo

Cyrkus
physical, material, and conceptual learning about motion
2003-present
Strohecker, C.

      Circus arts and sciences inspire this design for an interdisciplinary, international, intergenerational learning environment. The approach merges physical activity, accessible technology and stylized performance. Movements of the body fuel an integrated knowledge base that involves writing, history, engineering, design, physics, images, music and maths. Video, wearable sensors and computer programming tools become media for inquiry and creative self-expression.

      • CS role:
        • initiator, designer
      • Paper:
        • In preparation - Computational materials and the human body as media for learning about movement
          CITATION
      • Monograph:
        • 2005 - Learning Cyrkus: A New Art and Science of Mind/Body Acrobatics
          CITATION
      • Related project:
      • Related proposal:
        • 1987 - Learning at the Zoo (Seymour Papert and Associates, Epistemology & Learning Group, MIT Media Lab)
          A video accompanied this group-authored proposal.
      • Press:
      • Website:

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©2005 Carol Strohecker
updated