Bones
construction kit for experimenting with balance
1993-2000
Strohecker, C.; Abernathy, W.; Greenstadt, R.; Gonzalez, D. P.; Witzgall,
B.; Appleton, N. J.; Gilman, D.; Shiple, J. (Mitsubishi Electric Research
Laboratories) | AARCO medical illustrators
- CS role:
- creator, project leader
- Papers:
- 2000 - Bones v.3 construction kit interactions
PDF 12.5MB | CITATION - 1995 - A model for museum outreach based on shared interactive
spaces
PDF 660KB | CITATION | RELATED LINK - 1995 - Embedded microworlds for a multiuser environment
PDF 2.5MB | CITATION
- 2000 - Bones v.3 construction kit interactions
- Related papers:
- 1999 - Construction kits as learning environments
PDF 1.1MB | CITATION | RELATED LINK - 1999 (1996) - The virtual museum as Scientific Studio
PDF 688KB | CITATION
- 1999 - Construction kits as learning environments
- Demo:
- AVI
42.7MB
This video shows interactivity with a sketch-level implementation. The rolling scanlines are an artifact of the recording, made several years ago without a scan converter. There is no sound.
- AVI
42.7MB
- Related projects:
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By putting together images of dinosaur bones, you form cartoon creatures that can walk and run. Each bone's mass and position helps to determine whether the composite creature will maintain balance and structural integrity as it moves. Animations use gait patterns that match the creature's number of legs and selected speed of movement.